Specimen Plate I

Thyria · Ghyran

Warhammer: Age of Sigmar 4th Edition

A Path to Glory Campaign

The Blighted Wilds

In the Blighted Wilds of Thyria, the wilderness of Ghyran is being corrupted. Commanders are preparing expeditions into the Wilds. Glory waits further in. So does whatever has been feeding on it.

Plate II

What is Path to Glory?

Your army remembers.

This is not a sequence of disconnected games. The army you take into the Wilds is the army that returns — marked, swollen, or thinned. Warriors gain Renown. Units may rise through ranks and acquire new abilities. Armies can expand. Survivors may carry lasting Battle Scars. What happens on the field steers the expedition deeper into the Wilds.

Freeguild and Maggotkin locked in battle among the blighted wilds of Ghyran

Field record

What returns from the field is never quite the same.

  1. Fight
  2. Grow
  3. Suffer
  4. Explore

Plate III

Commanders Gathering

The verge is stirring. These commanders have already declared for the Wilds — the first to step toward Thyria, and whatever is waiting further in.

  • A Soulblight Gravelords host mustered in a misted graveyard

    Cmd. 01

    Jack

    Soulblight Gravelords

  • Ironjawz crashing through a rocky pass on Maw-gruntas

    Cmd. 02

    Rupert

    Ironjawz

  • A Seraphon temple-host arrayed before jungle ziggurats

    Cmd. 03

    Bart

    Seraphon

Plate IV

How the Campaign Works

Every battle changes your army and your journey through the Blighted Wilds.

You don't need to play every week or keep pace with everyone else. When you're ready for a game, find another commander, work out which battleplan you'll fight, muster a force from your Path to Glory roster, and play. Afterwards, both players resolve what happened to their armies and continue their expeditions.

  1. 01.Find an opponent

    Arrange a game with another commander in the campaign. Your expeditions don’t need to be at the same point in the Wilds.

  2. 02.Determine your battle

    Use your progress on the Path Through the Blighted Wilds to determine which battleplan you’ll play.

    Your progress through the Wilds affects the battles available to you.

  3. 03.Muster your army

    Choose the force you’re taking into battle from your Path to Glory roster.

    Your roster is your persistent campaign army.

    You don’t necessarily take every unit you own into every battle.

  4. 04.Fight the battle

    Play the battleplan as a normal game of Age of Sigmar.

    The result matters beyond simply who won. Your performance can affect your rewards and the routes available to your expedition.

  5. 05.Face the aftermath

    After the battle, update your Path to Glory roster.

    • Earn Glory

      Gain the campaign currency used to develop your force.

    • Gain Renown

      Surviving warriors become more experienced. As units rise through the ranks, they can gain new Path abilities.

    • Tend your wounded

      Battle Wounds can linger, and sufficiently battered units can suffer lasting Battle Scars.

    • Develop your force

      Spend Glory, add or reinforce units, and manage your growing roster.

    • Claim your rewards

      Your battleplan and result can grant additional campaign rewards.

    • Continue your expedition

      Discover the routes now available to you and choose where you’ll venture next.

Plate V

The campaign record

The Chronicle

This is where campaign results are recorded.

After each battle, the Chronicle will list the commanders, the battleplan, the result, and what followed for each expedition. Until the first game is played, the ledger stays empty.

The Living City of Thyria among the towering trees of Ghyran

Living City

The last sure ground before the Wilds.

Open the Chronicle