
Cmd. 01
Jack
Soulblight Gravelords
A Path to Glory Campaign
In the Blighted Wilds of Thyria, the wilderness of Ghyran is being corrupted. Commanders are preparing expeditions into the Wilds. Glory waits further in. So does whatever has been feeding on it.
Plate II
Path to Glory · Blighted Wilds
This isn’t a sequence of disconnected games.
You begin with a 1,000-point expedition and follow the same warriors through the Blighted Wilds. They gain Renown, learn new abilities, suffer lasting injuries, discover strange artefacts and grow into an army shaped by the battles you’ve actually played.

Anvil of Apotheosis
Forge a unique commander for your expedition where your faction supports it. Their story begins here, rather than arriving already written.
Paths & Renown
Surviving units gain Renown, rise through ranks and acquire new Path abilities as their reputation grows.
Battle Wounds & Scars
Defeat doesn’t disappear when the game ends. Wounded units can carry lasting Battle Scars into future battles.
Landmarks of Ghyran
Create a unique Landmark for your expedition, complete with its own characteristics, curator and abilities.
Artefacts & Arcane Tome
Discover new artefacts and develop your expedition’s collection of spells, prayers and manifestations as you venture deeper into Thyria.
Regiments of Ghyran
Create bespoke regiments with their own heroes, origins, flaws, units and peculiar characteristics.
Plate III
The verge is stirring. These brave commanders have already declared for the Wilds — the first to step toward Thyria, and whatever is waiting further in.

Cmd. 01
Soulblight Gravelords

Cmd. 02
Ironjawz

Cmd. 03
Seraphon

Cmd. 04
Unknown
Plate IV
Every battle changes your army and your journey through the Blighted Wilds.
You don't need to play every week or keep pace with everyone else. When you're ready for a game, find another commander, work out which battleplan you'll fight, muster a force from your Path to Glory roster, and play. Afterwards, both players resolve what happened to their armies and continue their expeditions.
Arrange a game with another commander in the campaign. Your expeditions don’t need to be at the same point in the Wilds.
Use your progress on the Path Through the Blighted Wilds to determine which battleplan you’ll play.
Your progress through the Wilds affects the battles available to you.
Choose the force you’re taking into battle from your Path to Glory roster.
Your roster is your persistent campaign army.
You don’t necessarily take every unit you own into every battle.
Play the battleplan as a normal game of Age of Sigmar.
The result matters beyond simply who won. Your performance can affect your rewards and the routes available to your expedition.
After the battle, update your Path to Glory roster.
Gain the campaign currency used to develop your force.
Surviving warriors become more experienced. As units rise through the ranks, they can gain new Path abilities.
Battle Wounds can linger, and sufficiently battered units can suffer lasting Battle Scars.
Spend Glory, add or reinforce units, and manage your growing roster.
Your battleplan and result can grant additional campaign rewards.
Discover the routes now available to you and choose where you’ll venture next.
Plate V
The campaign record
This is where campaign results are recorded.
After each battle, the Chronicle will list the commanders, the battleplan, the result, and what followed for each expedition. Until the first game is played, the ledger stays empty.

Living City
The last sure ground before the Wilds.