Mesnada de la Rosa Sangrienta
Blood Knights
- Move
- 12"
- Health
- 3
- Save
- 3+
- Control
- 1
- Ward
- 6+
Weapons
Melee Weapons
Nightmare’s Hooves and Teeth
- Atk
- 3
- Hit
- 5+
- Wnd
- 3+
- Rnd
- -
- Dmg
- 1
Companion
Templar Weapon
- Atk
- 3
- Hit
- 3+
- Wnd
- 3+
- Rnd
- 1
- Dmg
- 1
Anti-INFANTRY (+1 Rend), Charge (+1 Damage)
| Weapon | Atk | Hit | Wnd | Rnd | Dmg |
|---|---|---|---|---|---|
| Nightmare’s Hooves and TeethCompanion | 3 | 5+ | 3+ | - | 1 |
| Templar WeaponAnti-INFANTRY (+1 Rend), Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 |
Abilities
RIDERS OF RUIN
Effect: When this unit moves, it can pass through models in enemy INFANTRY units and can pass through the combat ranges of enemy INFANTRY units, but it cannot end a move in combat unless specified in the ability used.
TRAMPLED TO DUST
Declare: Pick an enemy unit that this unit passed across this turn to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Keywords
- CAVALRY
- CHAMPION
- STANDARD BEARER (1/5)
- WARD (6+)
- DEATH
- SOULBLIGHT GRAVELORDS
- VAMPIRE
Turn Helper
Arcane Tome
Spells
VILE TRANSFERENCE
SPELLUNLIMITEDDeclare: Pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.
Effect: Roll a number of dice equal to the number of models in the target unit. For each 6, inflict 1 mortal damage on that unit. If any enemy models were slain by this spell, Heal (D3) the caster.
PRISON OF GRIEF
SPELLDeclare: Pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.
Effect: The target has STRIKE-LAST until the start of your next turn.
WASTE AWAY
SPELLDeclare: Pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.
Effect: For the rest of the turn, subtract 1 from the Damage characteristic of the target’s melee weapons.
Manifestations
SUMMON HAND OF NAGASH
SUMMONSPELLDeclare: If there is not a friendly Hand of Nagash on the battlefield, pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Hand of Nagash wholly within 12" of and visible to the caster and more than 9" from all enemy units.
SUMMON SANGUINE SWARM
SUMMONSPELLDeclare: If there is not a friendly Sanguine Swarm on the battlefield, pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Sanguine Swarm wholly within 12" of and visible to the caster and more than 9" from all enemy units. A Sanguine Swarm spell has 2 parts that must be set up within 9" of each other.
SUMMON UNHOLY RELIQUARY
SUMMONSPELLDeclare: If there is not a friendly Unholy Reliquary on the battlefield, pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, then make a casting roll of 2D6.
Effect: Set up an Unholy Reliquary wholly within 18" of the caster, visible to them and more than 3" from all enemy units.