Diego Urraca
Wight Lord on Skeletal Steed
- Move
- 10"
- Health
- 7
- Save
- 3+
- Control
- 2
- Ward
- 6+
Weapons
Melee Weapons
Lord’s Tomb Blade
- Atk
- 4
- Hit
- 4+
- Wnd
- 3+
- Rnd
- 1
- Dmg
- 2
Charge (+1 Damage), Crit (Mortal)
Skeletal Steed’s Hooves and Teeth
- Atk
- 2
- Hit
- 5+
- Wnd
- 3+
- Rnd
- -
- Dmg
- 1
Companion
| Weapon | Atk | Hit | Wnd | Rnd | Dmg |
|---|---|---|---|---|---|
| Lord’s Tomb BladeCharge (+1 Damage), Crit (Mortal) | 4 | 4+ | 3+ | 1 | 2 |
| Skeletal Steed’s Hooves and TeethCompanion | 2 | 5+ | 3+ | - | 1 |
Abilities
LORD OF TRAMPLING BONES
Effect: Add 1 to charge rolls for friendly DEATHRATTLE CAVALRY units while they are wholly within 12" of this unit.
ROYAL COMPANIONS
Effect: Pick a friendly non-HERO DEATHRATTLE CAVALRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.
Unhinged Rampager
This creature’s bestial hunger sees them close on the foe without hesitation.
Effect: You can re-roll charge rolls for this unit in your charge phase.
Barkflesh Shield
Effect: Ignore the first damage point that would be allocated to this unit in each phase.
Keywords
- HERO
- CAVALRY
- WARD (6+)
- DEATH
- SOULBLIGHT GRAVELORDS
- DEATHRATTLE
Turn Helper
Arcane Tome
Spells
VILE TRANSFERENCE
SPELLUNLIMITEDDeclare: Pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.
Effect: Roll a number of dice equal to the number of models in the target unit. For each 6, inflict 1 mortal damage on that unit. If any enemy models were slain by this spell, Heal (D3) the caster.
PRISON OF GRIEF
SPELLDeclare: Pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.
Effect: The target has STRIKE-LAST until the start of your next turn.
WASTE AWAY
SPELLDeclare: Pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.
Effect: For the rest of the turn, subtract 1 from the Damage characteristic of the target’s melee weapons.
Manifestations
SUMMON HAND OF NAGASH
SUMMONSPELLDeclare: If there is not a friendly Hand of Nagash on the battlefield, pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Hand of Nagash wholly within 12" of and visible to the caster and more than 9" from all enemy units.
SUMMON SANGUINE SWARM
SUMMONSPELLDeclare: If there is not a friendly Sanguine Swarm on the battlefield, pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Sanguine Swarm wholly within 12" of and visible to the caster and more than 9" from all enemy units. A Sanguine Swarm spell has 2 parts that must be set up within 9" of each other.
SUMMON UNHOLY RELIQUARY
SUMMONSPELLDeclare: If there is not a friendly Unholy Reliquary on the battlefield, pick a friendly SOULBLIGHT GRAVELORDS WIZARD to cast this spell, then make a casting roll of 2D6.
Effect: Set up an Unholy Reliquary wholly within 18" of the caster, visible to them and more than 3" from all enemy units.